Graphical Web
The World Wide Web is an amazing space to share resources, especially graphical ones.
I will in this article give an overview of exiting technologies and applications, that are not the norm for Web design. I will focus on ones that offer more advanced of Web graphical capabilities.
For example Web3D, also called 3D Web, is a group of technologies to display and navigate websites using 3D computer graphics.
There of course other form of applications, for which you can find some of them here:
- Gallery - KuGodd Website
- WebGPU Samples
- WebGL Samples
- three.js examples
- WebXR - Samples
- Showcase – A-Frame
- Examples – A-Frame
You can also use existing elements, like I do, using iframe:
<iframe width="314" height="321" scrolling="no" src="https://gifypet.neocities.org/pet/pet.html?name=Furret&dob=1751825071&gender=m&element=Earth&pet=https%3A%2F%2Farchives.bulbagarden.net%2Fmedia%2Fupload%2Ff%2Fff%2FSpr_4d_162_s.png&map=hills.jpg&background=&tablecolor=%23ff7da1&textcolor=%23ff7da1" frameborder="0"></iframe>
There is also a way to play and host video games on itch.io (Top games for Web - itch.io).
For more on the World Wide Web (WWW) and 3D computer graphics, please check out those articles:
History
I was referring itch.io, but of course the reference of late 90’s and 2000’s was Newgrounds.
Amongst those promising but yet discontinued frameworks, were:
Technologies
To be able to use those Graphical Web Applications, you need to have a programming language to run your programs:
But here we want to focus on graphical technologies:
Applications
The main frameworks for graphics within web browsers are:
You can also use your game engine to get those form of applications:
Extended reality
Extended reality (XR), is a term to englobe things like virtual reality (VR):
The main frameworks here are:
I also made an article on the matter.